Introducing Regor Island

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Published on 8/8/2026

Written by Josh Vacuum

Regor Island is a our first game in production! It fits into the dark cozy genre of games, one where the players decisions effect the island. The main inspiration was my time playing Stardew Valley (which I will not say anything bad about), and my desire to have my actions have more impact. I spent a lot of my play time avoiding villagers, not doing their quests, and farming a lot of wheat. This made me think about having a game that has a similar game loop to the farming life sims, but one that forces the player into a lot more uncomfortable decisions.

Magic in Regor Island

TODO(Josh): you need to rewrite this whole part

The magic of the world that Regor Island is based off of potions. These effect the mind, body and soul, something that Sahara came up with. This then lets us put people on a specturm of what they have the most of. Characters can altern their state through the use of potions. These are very powerful potions, ones that are exported to the main land.

Screenshots

The work to come

Regor Island has a long way to go, but we’re more than excited to build out this world and the game.